Here’s the same in Marauder lingo (insert some "You evil lot, you"-joke here): OPENER: Brooding until 30 Stacks Fury Force Charge + Deadly Saber Battering Assault + Berserk (+ Frenzy + Bloodthirst + Adrenal) Annihilate Force Rend Rupture Ravage Twin Saber Throw (on proc) Force Charge + Deadly Saber Assault Annihilate Battering Assault Rupture Vicious Slash (Assault if below 9 focus) Assault Force Rend + Deadly Saber 36 s-ROTATION (keeping Deadly Saber on Cooldown): Annihilate FILLER Ravage Annihilate Rupture FILLER FILLER (<- one of these Fillers will usually be a procced Twin Saber Throw, the other one a strong rage builder) Annihilate FILLER FILLER Force Rend (<- You will mostly build rage with these Fillers, as the next block is the most “expensive” one) Annihilate Rupture Ravage Annihilate FILLER FILLER FILLER (<- one of these Fillers will usually be a procced Twin Saber Throw, another one a strong rage builder. You MIGHT get in Vicious Slash / Throw in one of those fillers depending on rage and placement of Deadly Saber) Annihilate Rupture FILLER Force Rend <- repeat As for FILLERS, see the explanation in italics. Generally your filler priorities are: Building focus for what's to come: -> Battering Assault, Force Charge, Assault (Force Choke is not too good an option, because if we need rage, we need it fast). Procced Double Saber Throw. If that's been taken care of you might want to try and throw in Slash, but be extra careful not to drain your resources doing that. Sub 30% you will get in Dispatch with the same low frequency as Slash above 30%. Once target will not live long enough for Force Melt to tick for at least 15secs, drop it and do more Dispatches. Careful: You need to build focus for that, while Force Melt was free -> rotation will change quite a bit!
MarauderPour ceux qui ne pige rien a l'anglais, le Camouflage de Force (notre Fufu et accessoirement notre réduc d'aggro) nous filera une immunité au contrôle pendant sa durée, mais effectuer des dégâts directe interrompe l'immunité.
Force Camouflage now additionally grants immunity to controlling effects for its full duration. Dealing direct damage ends this immunity.
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